Mission design with N-Space software
We are starting development of N-Space mission design software with native photorealistic modelling capabilities in real time. We see cameras as the primary means of modern navigation in space and near the Earth. Meanwhile, the latest missions, such as Comet Interceptor and ESTCube-LuNa, require modelling of yet-unknown environments and executing the mission simulation with the input from thrusters and torquers in runtime; that is the scenery changes depending on the control signal. Synthetic data sets are generated in Unreal Engine 5 (UE5) which provides photorealism in a gaming environment. We can develop optical navigation algorithms with UE5 quality and render the mission scenario for scientific analysis in Blender with a high-fidelity Cycles engine, such as we do in the ESA Comet Interceptor 3D project.
We are also investigating the possibility of using the UE5 engine for mission design in Earth’s environments, such as cities, industrial areas, entertainment parks and natural habitats. As the air and space traffic is increasing, we foresee opportunities in serving the emerging drone, small aeroplane, satellite, camera and navigation companies as their operations require the algorithm and robot training in virtual photorealistic worlds which can react to unknown changes while executing the simulation, such as it would happen in the real world. For example, high-accuracy drone operations with optical navigation require a priori data sets for training the machine learning algorithms. As of now, we are looking for the first case studies for business development: feel free to reach out!